
Races of Questaris
A quick word on the races of Questaris
Questaris is covered by many races, the most numerous are of course humans. Humanity dominates the world like no other race before it. And they have done much to change the face of the world. All of the kingdoms of the world are human kingdoms.
While the other races have carved their nitche in the world, it is humanity that determines it's current look. Halflings live side by side with humans where ever they are found. Dwarves mainly live at the edge of the human kingdom, though some
large dwarven communities do exist within these human kingdoms. Many Gnomes live near the edge of human kingdoms, though not as far out as the dwarves. But some Gnomes can be found within the largest cities of the world. Elves tend to keep their distance
from human kingdoms. They once felt a kinship with humanity, but those days have long since passed. The Half-Elves of Questaris far outnumber the elves but have no where near the population of humanity. Most Half-Elves dwell within human Kingdoms, but some have begun to reclaim ancient Elven communities for them selves. Half-Orc's can be found in many human
kingdoms, but are generally not welcomed with open arms. Half-Orcs tend to live in a state of unease as many people do not like or trust them.
Unless otherwise noted use the standard 3rd edition (or 3.5 edition) Dungeons and Dragons® rules for each race. The only major change is this. All races may be of any alignment. It seems foolish
to me, and most people that I have role-played with, that humans can be of any of any alignment but the other races can only be of one alignment. I have developed this world with that in mind. Humans in truth would tend more towards neutrality then good or evil. Having said that Elves might tend more towards good, but this is not always the case in my view. So with that in mind I centered the world arround the concept that race does not determine your alignment.
Also it must be noted there are some world specific character classes for Questaris. These classes reflect in some small way the times and trials of the peoples of Questaris. They also represent the many various groups that can be found in the world.
Humans
Most humans have fallen from the lofty ideals that they once held sacred. They have in many ways dissapointed the God's of Light since the fall of Zandora, though they are still their favored children. Humanity seems to be suffering from a lose of racial
identity since the fall of their once mighty island Empire. It can be felt in the many kingdoms, cities, and icons they have built. They have tried many times to recapture the glory of their fabled land. But they have fallen short of the mark at every turn. Empires rise and fall
on the promise of a new Zandora. In the human psyche the phrase "You can never go home" rings with an undeniable clearity, and haunts them in everything they build or create. But they keep trying, and trying agian, to recapture the flame of the utopia they once
enjoyed. This pursuit has brought the world to the brink of desaster many times, but still they try…
- Physical Discription
- On average humans stand between 5'6" to 6'6" for men, and 5'3" to 6'3" for women.
- Human appearance varies from person to person, and region to region. From darker skin tones of the Alanbadina region, to lightly tanned skin tones near the Thalian sea, and pale skin tones of Nordland. Hair varies as widely as Skin tones. Though
Nordlanders tend to have blond or slightly darker hair, and The peoples of Alanbadina tend to have black to brown.
- Languages
- Anstoric (a French like language) Spoken in:
- Anstoria Protectorate
- Ephirim Conclave
- Ibrum Kingdom
- Grand Duchy of Ogland
- Ariminan (a Japanese like language) Spoken in:
- Athenmiric (a Latin like language) Spoken in:
- Anthenmir Empire
- Kingdom of Keleden
- Corsarin (an Italian like language) Spoken in:
- Corsaris Islands
- Freport Cities
- Galadanic (a Spanish like language) Spoken in:
- Kingdom of Bastinal
- Kingdom of Galadan
- Nalbourne Federation
- Zagrath Imperium
- Haribec (an Arabic like language) Spoken in:
- Habistan
- the majority of the Alanbadina region
- Midlandic (a German like language) Spoken in:
- Kingdom of Middenfel
- Kingdom of Nordland
- Kingdom of Volistheim
- Thalic (an English like language) Spoken in:
- Tristonic (a blend of Athenmiric and Elvish) Spoken in:
- Merchin
- This is a trade language. it also serves as
a common toungue. Most merchants in the world speak the toungue. It uses many words from many different languages.
- Religion
- Humans have a wide variety of gods that they wordship. One god may be more important in one kingdom then another. Generally regions will share a common trend of worship.
Kingdom worship patterns of the Gods are covered in each kingdoms page.
- Lands
- Humans cover the face of Questaris. They can be found in every type of terrain, and in every region. Humans have built a number of kingdoms across teh world, and these kingdoms cover a wide spectrum of government types. Each Kingdoms government is covered in their page.
- Life Span
- Humans live a limited amount of time compared to the other races of the world. Generally they live to be no more then 90 years of age. It is not uncommon for a family to have as many as 16 children in their lifetime. Sometimes even more.
Dwarves
Dwarves of Questaris suffered long under the curse of the Gods of Light. Since the time of Magnus this has changed. Where once the dwarves felt a deep hopelessness, their hearts are now filled with joy. Now their families are blessed with more and more
children, and their cities are being refilled. Even with these good fortunes they are worried for their way of life. Many Dwarves now live in human lands, and have begun to identify more with their adoptive peoples then with the traditions that they all
once held. In the deeps of the world things are getting more deadly as the Drow, once held at bay, are begining to encroach ever more on thier boundries. Dark are the tidings of the underworld. Now more then ever the dwarves feel they must defend themselves
from all outside influences. With that in mind, there is a growning movement within the Dwarven holds that supports prejudice agianst Dwarves who live outside the holds. The Deep Dwarves have long burrowed into the earth. Rarely has a surface dweller
ever seen one of these Dwarves. The Deep dwarves are being squeezed between the Mountian Dwarves and the peoples of the Underworld. In the last few years more and more Deep Dwarves are visiting the Holds of their mountian kin, and some have
begun to settle areas near to these holds. The Derro Have never been excepted among the hmans and Dwarves of Questaris. Many centuries ago they retreated deep into the underworld to build their own settlements. The Derro have long worshiped
Helima. They have recently begun an uneasy alliance with the Drow, though the two peoples still fight over any number of things. The Derro have never suffered from the curse of the Gods of Light, and their numbers are as great as their
Mountian, Hill,and Deep kin. The Duergar are not true Dwarves, they are a broken a twisted subrace that was created by the Void before the coming of Questaris. When the races chose sides the Duergar sided with the Void.
As such they did not suffer the curse of the Gods of Light. But their numbers have been kept in check by the might of the Drow. They too have joined the Drow in an alliance under the orders of their god Volmar.
- Physical Discription
- Gererally Dwarves are broad bodied and muscular. Males and females have long beards while only Males have mustaches. Dwarven males are generally very hairy.
- Dwarves generally stand at 4 to 4' 6" both male and female. For the most part male and female dwarves look exactly alike, though there are subtile differences that take a dwarf to notice.
- Mountian Dwarves tend to be pale skined, while Hill Dwarves tend to have skind tones simular to those of the people with which they live.
- A disturbing trend has emerged among Hill Dwarf women in the last two generations and is catching on quickly. They have begun to shave their faces, at least twice a day. This has added to the prejudice of the Mountian Dwarves agianst them.
- Deep Dwarves tend to be leaner then their Hilland Mountian cousins.
- The Derro, though the same height as other dwarves, look more like humans then Dwarves.
- The Duergar are are very pale skined and their eys lack any luster to them. They are very thin in build, adn thier hair tends to be bevy light colors.
- Languages
- Dwarves generally speak the language of the region they live in, though the Dwarven language is still spoken by all.
- Dwarves of the Underworld tend to speak undercommon, as well as the Dwarven tongue.
- Religions
- Hill Dwarves tend to worship the same gods as the peoples they live with, though many also worship Glannir privately.
- Mountian Dwarves and Deep DwarvesWorship Glanir alone.
- Duergar worship the god Volmar
- Derro Worship the Goddess Helima
- Kingdoms
- Currently the Dwarves have no true kingdoms of their own though the Mountian Dwarves do call their leaders Kings.
- Life Span
- Dwarves live long lives by human standards. On average they live for five hundred years. They generally have no more then 3 children in their lifetimes.
Elves
To this day the Wood Elves and High Elves still live under the curse of the Gods of Light. Theirs is an existance of no hope. The bones of their once mighty Empires can be found in the abandoned, and forgotten, places of the world. Even as these
ruins rot away, so do their peoples. A feeling of bitterness, remorse, and hopelessness, fills everything they touch and do. While they do not hold humanity responsible for the ill's that have befallen their people, they can not help but be reminded of it by the
mere sight of human beings. Since the curse was lifted agianst the Dwarves, many Elves have felt betrayed by them in some way. This has kept the long animosity between the two races going. The Wood Elves still dwell in the forests of the known world, but rarely
venture out of them. While the High Elves, or Grey Elves as some call them, have traveled across the sea out of the known world. Deep in the underworld live the Drow, whom are no longer cursed as their brothers are. They were, and still are,
the willing servents of Amon the Black. Cursed to live in the shadows for their part in the destruction of Zandora. They have lived and prospered under Amon's watchful eye since that time. In recent years they have begun to expand their Empires in the deep, and
have put many Dwarven Holds under the threat of siege. The Sea Elves did not take slaves, and as such did not suffer from the Curse of the Gods of Light. Their numbers have never been very large, and they deal little with those who live on the land.
- Physical Discription
- Elves are know to have very pointed facial features, and their eyes are tilted. Their ears are long and pointed as well. Elves do not grown facial or body hair.
- Elves stand between 4' 6' to 5' 6" tall, both male and female.
- Wood Elves tend to be darkly tanned, with lightly colored hair. Their hair is slightly tened green where the sunlighr falls on it.
- The High or Grey Elves Tend to be fair skined, with many hues of hair color. A glow seems to be all about them and light seems to fill their eyes.
- The Drow have a deep blue, or black, skin tone. Their eyes are redish in hue. While their hair colors are grey, white, or black.
- Sea elves skin tone varies from a sea blueish to a greenish tint. Their hair, and eyes, are always green.
- Languages
- Wood Elves and High Elves speak Elvish. Most Wood Elves also speak the common human toungue/s of their region.
- Drow speak Elvish and Undercommon
- Sea Elves speak Elvish and Aquian
- Religion
- Wood and High Elves worship the goddess Elothlinta, some Wood Elves still worship Grenin.
- The Drow Worship Belzar, though they worship him as Amon the Black.
- Sea Elves worship the god Permis.
- Kingdoms
- All Wood Elf communities are ruled by a council of elders. They tend to be very clannish in their views of the world.
- High and Sea Elves are ruled by Kings and Queens.
- Drow are a matriarchial society, who are ruled by powerful preistess' of the god Amon.
- Life Span
- Elves tend to live for up to five thousand years, baring injuries and murder. Wood and High Elves generally have only a single child in their lifetime.
Gnomes
The Gnomes of Questaris live a blessed life. Many among them live absent minded lives of tinkering, but the vast majority of them are very sharp in their perception of the world. They have always felt a kinship with the Dwarves, and mourned as they watched their cousins suffer from the curse of the Gods of Light. As such they were
greatly pleased with the lifting of the curse from thier long tortured cousins. Gnomes are generally a very happy and pleasent people, who take pleasure in the world around them. Some Gnomes have taken to living in human lands and cities due to the great excitement and busy goings on of the human race. While some Gnomes still seek
the peace and quiet of the hills and forests. Gnomish homes in civilized lands and cities tend to be built out of stone and iron. And many of these are adorned with various gadgets and oddities. In the hills, and forests, their homes tend to be built underground and blend in with their surroundings. The univited may never know
that they stand within the bounderies of a Gnomish village, as many roadways and paths are built underground to provide secure travel between gnomish homes. Many Gnomes also dwell in Dwarven holds. Their home generally look simular to those of their cousins, being carved strait from the stone or the mountian.
- Physical Discription
- Gnomes generally have bulbous noses. Males only grow facial hair on their chins, as such they have short beards that they keep trimed. Gnome males do not grow body hair.
- Gnomes stand 3' to 3'6" tall, both male and female.
- Gnomes tend to have light hair colors no matter where they live, and thier skin tones match those of the peoples they live with.
- Languages
- Gnomes speak Gnomish, as well as the language of the peoples nearest them. Many Gnomes speak Merchin as well.
- Religion
- All gnomes worship Hubbel Whealsmith, but many will adopt the gods of those they live near as well.
- Kingdoms
- Gnomes have no kingdoms of their own, but most races allow them to live without much interferance.
- Life Span
- In general Gnomes tend to live long lives, on agerage they reach the age of three hundred and fifty years old. Gnomes have many children. Some may have as many as 6 in their life time.
Half-Elves
Half-Elves live a life between two worlds, but slowly they are starting to find their own. With the retreat of true Elves from the world, most people see Half-Elves as Elves. This is a misconception that Half-Elves are quick to point out to those
that make it, but it has given them greater status in the world around them. Most people have never seen an Elf, so it is easy for them to make the mistake of thinking Half-Elves are true Elves. In the world of Questaris Half-Elves are on the rise.
They are begining to claim the many lost cities of thier forefathers, and are finding great demand for their presence with in the halls of men. Half-Elves are far more numerous then their Elven ancestors. The reason for this is simple. In the
world of Questaris Half-Elves breed more Half-Elves. Even if their partner is Elf or human. Because of their human heritage they do not suffer the curse placed on their Elven ancestors, and may have as many as 4-6 children within their lives.
- Physical Discription
- Half-Elves average about 5' to 6' in height. They share many features with both their human and Elven ancestors. They have slightly pointed features like Elves, but share a build and height simular to humans.
- Languages
- Half-Elves speak both the Elven language and the language of the region the live in.
- Religion
- Most Half-Elves worship Elothina, but all worship the major dities of their adoptive kingdoms.
- Kingdoms
- Half-Elves at the moment do not have any kingdoms of their own. Many of the ruined cities of the Elves that they have rebuilt are joined to the nearest kingdom to them. Some are stand alone communities but this is not the norm.
- Life Span
- Half-Elves have much longer life spans then Humans but much shorter lives then Elves. In general they live about four hundred to five hundred years. and may have as many as 6 children in their lifetime.
Half-Orcs
Half-Orcs as a race are lonely. In many human lands they can expect only to be tolerated, never excepted. In Orc territory they may be used as cheap cannon fodder. Generally human's look apon Half-Orcs with fear and mistrust, especially in small villages along the outer borders. Even in large cities they may be discriminated agianst by nearly everyone. As a general rule Half-Orcs are not permitted
within many cities unless escourted by someone who is known to be trustworthy. There are a few kingdoms where Half-Orcs are excepted as citizens, but usually only if they are part of it's military. Only one human kingdom excepts Half-Orc's fully as citizen's with out the need for military service. The Kingdom of Galadan. Half-Orc's that live among Orc's are viewed as weak and disposable. They must suffer
constant abuse by their peers while they live with them. While with orc's they can expect to be abandoned at any moment, or left to die even when they could be saved. Some Half-Orcs eventually raise their status among their Orc brotheren through combat and terror, but the majority can expect to live short painful lives.
- Physical Discription
- Half-Orc's stand between 6' and 7'.
- Their skin has a greenish tint to it, and their body hair is coarse.
- They have human like face's with large sloping forheads.
- They have large jutting jaws with prominent teeth.
- Languages
- Half-Orc's who live with Humans tend to learn the language of the land they live in. Some may speak orc as well.
- Half-Orc's who live with Orc's will know Orc and possibly Goblin and or Giant.
- Religion
- Half-Orc's that live in human lands will sometimes adopt a human god to worship, but this is not the norm. Many Half0Orc's living in humam land never worship any god.
- Half-Orc's that live with Orcs will worship Grannok the Orc god.
- Kingdoms
- Half-Orc's have no kingdoms of their own.
- Life Span
- Half-Orc's live forty years if living with Orc's, but live up to ninety years if living with humans.
Halflings
Halflings lead charmed lives. Most races except them within their communities without much thought or concern. Many halflings live within human, and Elf cities. But the vast majority live within small communities they have created on the out edges of settled lands. Many of these communities may
have five or six villages that work together for the common good of all. Halflings refer to these communities as Moots. Many kingdoms view these Moots as independant villages, and as such do not force their will apon them. Some Moots willing join the nearest kingdom to them for defense
purposes. Halflings in general have pleasent dispositions, and live their lives as fully as possible. Some join military orginizations, but the vast majority of Halflings live simple lives. It's widely known that some Halflings occasionly commit acts of larceny, but most Halflings are a good sort.
- Physical Discription
- Halflings stand at about 3' tall, both male and female.
- All Halflings have strait black hair. THose that live with humans may wear their heair in the fashion of the people around them, but when living with other Halflings they all wear their hair long.
- While Halfling males grow sideburns they generally can not grow beards, and mustaches are almost never seen.
- Languages
- All Halflings speak the Halfling language. If they live with humans they also speak the native language of the kingdom. If they live with Elves they speak Elven.
- Religion
- All Halflings worship the Goddess Omilia Branywind, some Halflings also worship the major god of the kingdom they live nearest to.
- Kingdoms
- Halflings have no kingdoms of their own, though some view their moots as mini kingdoms.
- Life Span
- Halflings live between one hundred and fifty years to two hundred years. They may have as many as three or four children in thier lifetimes.
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